@startuml
sprite $karatelabs [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000003578887420000000000000000000
000000000000000016BFFFFFFFFFFE930000000000000000
0000000000000029FFFFFFFFFFFFFFFFD500000000000000
00000000000008FFFFFFFFFFFFFFFFFFFFD3000000000000
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00000001EFF509FFFFFFFFFFFFFFFFFFFE139EFF90000000
000000004FC549FFFFFFFFFFFFFFFFFFFB3338FB00000000
0000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000
00000000004FFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
000000000002DFFFFFFFFFFFFFFFFFFFFFFF800000000000
00000000000007FFFFFFFFFFFFFFFFFFFFC3000000000000
0000000000000019FFFFFFFFFFFFFFFFD500000000000000
000000000000000016BFFFFFFFFFFD930000000000000000
000000000000000000003578886410000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_KARATELABS(_alias) ENTITY(rectangle,black,karatelabs,_alias,DEV2 KARATELABS)
!define DEV2_KARATELABS(_alias, _label) ENTITY(rectangle,black,karatelabs,_label, _alias,DEV2 KARATELABS)
!define DEV2_KARATELABS(_alias, _label, _shape) ENTITY(_shape,black,karatelabs,_label, _alias,DEV2 KARATELABS)
!define DEV2_KARATELABS(_alias, _label, _shape, _color) ENTITY(_shape,_color,karatelabs,_label, _alias,DEV2 KARATELABS)
skinparam folderBackgroundColor<<DEV2 KARATELABS>> White
@enduml